Skills
Languages/Frameworks
C#, C++, Java, Javascript, NodeJS, HTMl, CSS, SQL, .NET Framework, .NET Core, Unity Engine
Abilities
- Software Development using C#: Most of my code is written in C# using the .NET Framework and .NET Core.
- Software Development using C++: Working with CMake to create reverse engineering and game patching projects.
- Unity Engine Development: Very familiar with Unity Engine development plus writing custom Editor tooling.
Projects
- OpenTS2: Open source reimplementation of The Sims 2 in the Unity Engine.
- Thieving Hexe: Infinite dungeon crawler made in the Unity Engine for the Itch.io Black and White Jam #8.
Patches and Mods
- TS2 Extender: WIP patches to improve The Sims 2 Legacy Collection.
- Off The Record Patch: Aims to improve the notoriously bad PC port of Dead Rising 2: Off The Record. Tons of fixes and improvements.
- MonoPatcher: Hooks into The Sims 3's Mono framework to allow method replacement and custom unmanaged calls.
- TS2 Makeup Lag Fix: Hooks into TS2 to fix performance issues while in the CAS accessory section.
- Alder Lake Patcher: Workaround that patches old game executables to work on new generation Intel CPUs.
- All City Network: Multiplayer mod for Bomb Rush Cyberfunk, a game developed in the Unity Engine.
Project Showcase
Thieving Hexe
Small infinite dungeon crawler. Developed in the Unity Engine in 11 days for the Itch.io Black and White Jam #8.
View on Itch.io
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